A search for musical excellence overcomes age differences March 14, 2024 — by Nicole Lee On most Blue Days, music teachers Michael Boitz and Jason Shiuan make time to collaborate and discuss future projects together. More than a decade ago, they shared similar conversations on the same campus, but as teacher and student leader instead of professional colleagues. Shiuan, a Class of ‘11 alumnus, has had the opportunity to learn […] read more » Junior integrates several types of media to spark change March 14, 2024 — by Nicole Lee In middle school, junior Annette Li enjoyed learning new skills for potential use in the future — ones like photography, video editing and art. This range of skills has come in handy when it comes to her latest interest: raising peers’ voices about the serious issue of mental health in a website. Li decided to […] read more » Instagram pages like togaconfessions_ prove to be veiled breeding grounds for toxicity and cyberbullying March 13, 2024 — by Grace Lin and Ruiyan Zhu Confession #120: It always feels like none of my ‘friends’ ever want to talk to me outside of school and it’s ruining me mentally. I don’t have a place anywhere. This is one of the confessions on “togaconfessions_,” a popular student-run Instagram account that has gained over 600 followers since May for its anonymous content […] read more » Freshman year: a time for exploration and building good habits March 11, 2024 — by Bryan Zhao & Ruiyan Zhu Walking onto campus can be overwhelming as an incoming freshman: A large and unfamiliar school, sometimes towering upperclassmen and identical-looking hallways. Then comes the mad dash to the cafeteria at the end of 2nd or 4th period and a sea of students jostling for position in line. To say that it’s chaotic would be an […] read more » Cafeteria staff member shares tumultuous journey from prospective Marine to working in education March 8, 2024 — by Alan Cai Cafeteria worker Marivel Escobedo exemplifies a unique kind of American Dream: someone who overcame childhood trauma and is now working in a school helping students achieve their dreams. Along with her husband Octavio, who works as the lead night custodian, Escobedo hopes to inspire a new generation of community leaders. Escobedo’s childhood was anything but […] read more » My comfort game: ‘Animal Crossing: New Horizons’ March 7, 2024 — by Annie Liu In a cute cozy house made of dark logs, an inflatable blue bunny sits on the ground drinking a can of orange soda. This is Hopkins, my favorite Animal Crossing villager. I look at his little log bench, and he says, “That chair fits my butt perfectly.” That’s Hopkins’ life in a nutshell. Photo by […] read more » Racing with a controller March 7, 2024 — by Bill Huang During the pandemic, I often played racing games like “Asphalt 8” on my computer. Instead of doing the actual racing, though, I found myself admiring the scenery in the different maps and purposely driving slowly to look around. I realized I preferred an open map world where I could drive around in a relaxed manner […] read more » ‘Library of Ruina’: the painful process of learning new games March 4, 2024 — by Sam Bai “Library of Ruina,” the 2021 sequel to the 2018 management simulation game “Lobotomy Corporation” by Project Moon, is a mix between a strategy, card and visual novel game with bits of psychological horror sprinkled throughout. At its core, it’s a deck-building game similar to “Hearthstone,” a turn-based player versus player army building game, but it […] read more » Living my childhood through blocks March 3, 2024 — by Amelia Chang I place the final block onto my build, step back, and I’m done. It’s a simple house, made out of dark oak logs and planks and cobblestone, but it was mine. I created it. “Minecraft” has always been that game for me. The one I would play on weekends for hours, leaving my homework sitting […] read more » ‘Candy Crush’: simple nostalgia and comfort in one app March 3, 2024 — by Isabelle Wang Through hectic school days and busy school nights, one consistent routine has stayed constant since 2020: playing “Candy Crush” on my phone as I snuggle in bed before I go to sleep. As I mindlessly swipe at bright yellow gumdrops and blue lollipops, a deep masculine voice reads “Delicious!” and “Tasty!” while cheerful yet calming […] read more » firstprevious...45678...2030405060...nextlast
Junior integrates several types of media to spark change March 14, 2024 — by Nicole Lee In middle school, junior Annette Li enjoyed learning new skills for potential use in the future — ones like photography, video editing and art. This range of skills has come in handy when it comes to her latest interest: raising peers’ voices about the serious issue of mental health in a website. Li decided to […] read more » Instagram pages like togaconfessions_ prove to be veiled breeding grounds for toxicity and cyberbullying March 13, 2024 — by Grace Lin and Ruiyan Zhu Confession #120: It always feels like none of my ‘friends’ ever want to talk to me outside of school and it’s ruining me mentally. I don’t have a place anywhere. This is one of the confessions on “togaconfessions_,” a popular student-run Instagram account that has gained over 600 followers since May for its anonymous content […] read more » Freshman year: a time for exploration and building good habits March 11, 2024 — by Bryan Zhao & Ruiyan Zhu Walking onto campus can be overwhelming as an incoming freshman: A large and unfamiliar school, sometimes towering upperclassmen and identical-looking hallways. Then comes the mad dash to the cafeteria at the end of 2nd or 4th period and a sea of students jostling for position in line. To say that it’s chaotic would be an […] read more » Cafeteria staff member shares tumultuous journey from prospective Marine to working in education March 8, 2024 — by Alan Cai Cafeteria worker Marivel Escobedo exemplifies a unique kind of American Dream: someone who overcame childhood trauma and is now working in a school helping students achieve their dreams. Along with her husband Octavio, who works as the lead night custodian, Escobedo hopes to inspire a new generation of community leaders. Escobedo’s childhood was anything but […] read more » My comfort game: ‘Animal Crossing: New Horizons’ March 7, 2024 — by Annie Liu In a cute cozy house made of dark logs, an inflatable blue bunny sits on the ground drinking a can of orange soda. This is Hopkins, my favorite Animal Crossing villager. I look at his little log bench, and he says, “That chair fits my butt perfectly.” That’s Hopkins’ life in a nutshell. Photo by […] read more » Racing with a controller March 7, 2024 — by Bill Huang During the pandemic, I often played racing games like “Asphalt 8” on my computer. Instead of doing the actual racing, though, I found myself admiring the scenery in the different maps and purposely driving slowly to look around. I realized I preferred an open map world where I could drive around in a relaxed manner […] read more » ‘Library of Ruina’: the painful process of learning new games March 4, 2024 — by Sam Bai “Library of Ruina,” the 2021 sequel to the 2018 management simulation game “Lobotomy Corporation” by Project Moon, is a mix between a strategy, card and visual novel game with bits of psychological horror sprinkled throughout. At its core, it’s a deck-building game similar to “Hearthstone,” a turn-based player versus player army building game, but it […] read more » Living my childhood through blocks March 3, 2024 — by Amelia Chang I place the final block onto my build, step back, and I’m done. It’s a simple house, made out of dark oak logs and planks and cobblestone, but it was mine. I created it. “Minecraft” has always been that game for me. The one I would play on weekends for hours, leaving my homework sitting […] read more » ‘Candy Crush’: simple nostalgia and comfort in one app March 3, 2024 — by Isabelle Wang Through hectic school days and busy school nights, one consistent routine has stayed constant since 2020: playing “Candy Crush” on my phone as I snuggle in bed before I go to sleep. As I mindlessly swipe at bright yellow gumdrops and blue lollipops, a deep masculine voice reads “Delicious!” and “Tasty!” while cheerful yet calming […] read more » firstprevious...45678...2030405060...nextlast
Instagram pages like togaconfessions_ prove to be veiled breeding grounds for toxicity and cyberbullying March 13, 2024 — by Grace Lin and Ruiyan Zhu Confession #120: It always feels like none of my ‘friends’ ever want to talk to me outside of school and it’s ruining me mentally. I don’t have a place anywhere. This is one of the confessions on “togaconfessions_,” a popular student-run Instagram account that has gained over 600 followers since May for its anonymous content […] read more » Freshman year: a time for exploration and building good habits March 11, 2024 — by Bryan Zhao & Ruiyan Zhu Walking onto campus can be overwhelming as an incoming freshman: A large and unfamiliar school, sometimes towering upperclassmen and identical-looking hallways. Then comes the mad dash to the cafeteria at the end of 2nd or 4th period and a sea of students jostling for position in line. To say that it’s chaotic would be an […] read more » Cafeteria staff member shares tumultuous journey from prospective Marine to working in education March 8, 2024 — by Alan Cai Cafeteria worker Marivel Escobedo exemplifies a unique kind of American Dream: someone who overcame childhood trauma and is now working in a school helping students achieve their dreams. Along with her husband Octavio, who works as the lead night custodian, Escobedo hopes to inspire a new generation of community leaders. Escobedo’s childhood was anything but […] read more » My comfort game: ‘Animal Crossing: New Horizons’ March 7, 2024 — by Annie Liu In a cute cozy house made of dark logs, an inflatable blue bunny sits on the ground drinking a can of orange soda. This is Hopkins, my favorite Animal Crossing villager. I look at his little log bench, and he says, “That chair fits my butt perfectly.” That’s Hopkins’ life in a nutshell. Photo by […] read more » Racing with a controller March 7, 2024 — by Bill Huang During the pandemic, I often played racing games like “Asphalt 8” on my computer. Instead of doing the actual racing, though, I found myself admiring the scenery in the different maps and purposely driving slowly to look around. I realized I preferred an open map world where I could drive around in a relaxed manner […] read more » ‘Library of Ruina’: the painful process of learning new games March 4, 2024 — by Sam Bai “Library of Ruina,” the 2021 sequel to the 2018 management simulation game “Lobotomy Corporation” by Project Moon, is a mix between a strategy, card and visual novel game with bits of psychological horror sprinkled throughout. At its core, it’s a deck-building game similar to “Hearthstone,” a turn-based player versus player army building game, but it […] read more » Living my childhood through blocks March 3, 2024 — by Amelia Chang I place the final block onto my build, step back, and I’m done. It’s a simple house, made out of dark oak logs and planks and cobblestone, but it was mine. I created it. “Minecraft” has always been that game for me. The one I would play on weekends for hours, leaving my homework sitting […] read more » ‘Candy Crush’: simple nostalgia and comfort in one app March 3, 2024 — by Isabelle Wang Through hectic school days and busy school nights, one consistent routine has stayed constant since 2020: playing “Candy Crush” on my phone as I snuggle in bed before I go to sleep. As I mindlessly swipe at bright yellow gumdrops and blue lollipops, a deep masculine voice reads “Delicious!” and “Tasty!” while cheerful yet calming […] read more » firstprevious...45678...2030405060...nextlast
Freshman year: a time for exploration and building good habits March 11, 2024 — by Bryan Zhao & Ruiyan Zhu Walking onto campus can be overwhelming as an incoming freshman: A large and unfamiliar school, sometimes towering upperclassmen and identical-looking hallways. Then comes the mad dash to the cafeteria at the end of 2nd or 4th period and a sea of students jostling for position in line. To say that it’s chaotic would be an […] read more » Cafeteria staff member shares tumultuous journey from prospective Marine to working in education March 8, 2024 — by Alan Cai Cafeteria worker Marivel Escobedo exemplifies a unique kind of American Dream: someone who overcame childhood trauma and is now working in a school helping students achieve their dreams. Along with her husband Octavio, who works as the lead night custodian, Escobedo hopes to inspire a new generation of community leaders. Escobedo’s childhood was anything but […] read more » My comfort game: ‘Animal Crossing: New Horizons’ March 7, 2024 — by Annie Liu In a cute cozy house made of dark logs, an inflatable blue bunny sits on the ground drinking a can of orange soda. This is Hopkins, my favorite Animal Crossing villager. I look at his little log bench, and he says, “That chair fits my butt perfectly.” That’s Hopkins’ life in a nutshell. Photo by […] read more » Racing with a controller March 7, 2024 — by Bill Huang During the pandemic, I often played racing games like “Asphalt 8” on my computer. Instead of doing the actual racing, though, I found myself admiring the scenery in the different maps and purposely driving slowly to look around. I realized I preferred an open map world where I could drive around in a relaxed manner […] read more » ‘Library of Ruina’: the painful process of learning new games March 4, 2024 — by Sam Bai “Library of Ruina,” the 2021 sequel to the 2018 management simulation game “Lobotomy Corporation” by Project Moon, is a mix between a strategy, card and visual novel game with bits of psychological horror sprinkled throughout. At its core, it’s a deck-building game similar to “Hearthstone,” a turn-based player versus player army building game, but it […] read more » Living my childhood through blocks March 3, 2024 — by Amelia Chang I place the final block onto my build, step back, and I’m done. It’s a simple house, made out of dark oak logs and planks and cobblestone, but it was mine. I created it. “Minecraft” has always been that game for me. The one I would play on weekends for hours, leaving my homework sitting […] read more » ‘Candy Crush’: simple nostalgia and comfort in one app March 3, 2024 — by Isabelle Wang Through hectic school days and busy school nights, one consistent routine has stayed constant since 2020: playing “Candy Crush” on my phone as I snuggle in bed before I go to sleep. As I mindlessly swipe at bright yellow gumdrops and blue lollipops, a deep masculine voice reads “Delicious!” and “Tasty!” while cheerful yet calming […] read more » firstprevious...45678...2030405060...nextlast
Cafeteria staff member shares tumultuous journey from prospective Marine to working in education March 8, 2024 — by Alan Cai Cafeteria worker Marivel Escobedo exemplifies a unique kind of American Dream: someone who overcame childhood trauma and is now working in a school helping students achieve their dreams. Along with her husband Octavio, who works as the lead night custodian, Escobedo hopes to inspire a new generation of community leaders. Escobedo’s childhood was anything but […] read more » My comfort game: ‘Animal Crossing: New Horizons’ March 7, 2024 — by Annie Liu In a cute cozy house made of dark logs, an inflatable blue bunny sits on the ground drinking a can of orange soda. This is Hopkins, my favorite Animal Crossing villager. I look at his little log bench, and he says, “That chair fits my butt perfectly.” That’s Hopkins’ life in a nutshell. Photo by […] read more » Racing with a controller March 7, 2024 — by Bill Huang During the pandemic, I often played racing games like “Asphalt 8” on my computer. Instead of doing the actual racing, though, I found myself admiring the scenery in the different maps and purposely driving slowly to look around. I realized I preferred an open map world where I could drive around in a relaxed manner […] read more » ‘Library of Ruina’: the painful process of learning new games March 4, 2024 — by Sam Bai “Library of Ruina,” the 2021 sequel to the 2018 management simulation game “Lobotomy Corporation” by Project Moon, is a mix between a strategy, card and visual novel game with bits of psychological horror sprinkled throughout. At its core, it’s a deck-building game similar to “Hearthstone,” a turn-based player versus player army building game, but it […] read more » Living my childhood through blocks March 3, 2024 — by Amelia Chang I place the final block onto my build, step back, and I’m done. It’s a simple house, made out of dark oak logs and planks and cobblestone, but it was mine. I created it. “Minecraft” has always been that game for me. The one I would play on weekends for hours, leaving my homework sitting […] read more » ‘Candy Crush’: simple nostalgia and comfort in one app March 3, 2024 — by Isabelle Wang Through hectic school days and busy school nights, one consistent routine has stayed constant since 2020: playing “Candy Crush” on my phone as I snuggle in bed before I go to sleep. As I mindlessly swipe at bright yellow gumdrops and blue lollipops, a deep masculine voice reads “Delicious!” and “Tasty!” while cheerful yet calming […] read more » firstprevious...45678...2030405060...nextlast
My comfort game: ‘Animal Crossing: New Horizons’ March 7, 2024 — by Annie Liu In a cute cozy house made of dark logs, an inflatable blue bunny sits on the ground drinking a can of orange soda. This is Hopkins, my favorite Animal Crossing villager. I look at his little log bench, and he says, “That chair fits my butt perfectly.” That’s Hopkins’ life in a nutshell. Photo by […] read more » Racing with a controller March 7, 2024 — by Bill Huang During the pandemic, I often played racing games like “Asphalt 8” on my computer. Instead of doing the actual racing, though, I found myself admiring the scenery in the different maps and purposely driving slowly to look around. I realized I preferred an open map world where I could drive around in a relaxed manner […] read more » ‘Library of Ruina’: the painful process of learning new games March 4, 2024 — by Sam Bai “Library of Ruina,” the 2021 sequel to the 2018 management simulation game “Lobotomy Corporation” by Project Moon, is a mix between a strategy, card and visual novel game with bits of psychological horror sprinkled throughout. At its core, it’s a deck-building game similar to “Hearthstone,” a turn-based player versus player army building game, but it […] read more » Living my childhood through blocks March 3, 2024 — by Amelia Chang I place the final block onto my build, step back, and I’m done. It’s a simple house, made out of dark oak logs and planks and cobblestone, but it was mine. I created it. “Minecraft” has always been that game for me. The one I would play on weekends for hours, leaving my homework sitting […] read more » ‘Candy Crush’: simple nostalgia and comfort in one app March 3, 2024 — by Isabelle Wang Through hectic school days and busy school nights, one consistent routine has stayed constant since 2020: playing “Candy Crush” on my phone as I snuggle in bed before I go to sleep. As I mindlessly swipe at bright yellow gumdrops and blue lollipops, a deep masculine voice reads “Delicious!” and “Tasty!” while cheerful yet calming […] read more » firstprevious...45678...2030405060...nextlast
Racing with a controller March 7, 2024 — by Bill Huang During the pandemic, I often played racing games like “Asphalt 8” on my computer. Instead of doing the actual racing, though, I found myself admiring the scenery in the different maps and purposely driving slowly to look around. I realized I preferred an open map world where I could drive around in a relaxed manner […] read more » ‘Library of Ruina’: the painful process of learning new games March 4, 2024 — by Sam Bai “Library of Ruina,” the 2021 sequel to the 2018 management simulation game “Lobotomy Corporation” by Project Moon, is a mix between a strategy, card and visual novel game with bits of psychological horror sprinkled throughout. At its core, it’s a deck-building game similar to “Hearthstone,” a turn-based player versus player army building game, but it […] read more » Living my childhood through blocks March 3, 2024 — by Amelia Chang I place the final block onto my build, step back, and I’m done. It’s a simple house, made out of dark oak logs and planks and cobblestone, but it was mine. I created it. “Minecraft” has always been that game for me. The one I would play on weekends for hours, leaving my homework sitting […] read more » ‘Candy Crush’: simple nostalgia and comfort in one app March 3, 2024 — by Isabelle Wang Through hectic school days and busy school nights, one consistent routine has stayed constant since 2020: playing “Candy Crush” on my phone as I snuggle in bed before I go to sleep. As I mindlessly swipe at bright yellow gumdrops and blue lollipops, a deep masculine voice reads “Delicious!” and “Tasty!” while cheerful yet calming […] read more » firstprevious...45678...2030405060...nextlast
‘Library of Ruina’: the painful process of learning new games March 4, 2024 — by Sam Bai “Library of Ruina,” the 2021 sequel to the 2018 management simulation game “Lobotomy Corporation” by Project Moon, is a mix between a strategy, card and visual novel game with bits of psychological horror sprinkled throughout. At its core, it’s a deck-building game similar to “Hearthstone,” a turn-based player versus player army building game, but it […] read more » Living my childhood through blocks March 3, 2024 — by Amelia Chang I place the final block onto my build, step back, and I’m done. It’s a simple house, made out of dark oak logs and planks and cobblestone, but it was mine. I created it. “Minecraft” has always been that game for me. The one I would play on weekends for hours, leaving my homework sitting […] read more » ‘Candy Crush’: simple nostalgia and comfort in one app March 3, 2024 — by Isabelle Wang Through hectic school days and busy school nights, one consistent routine has stayed constant since 2020: playing “Candy Crush” on my phone as I snuggle in bed before I go to sleep. As I mindlessly swipe at bright yellow gumdrops and blue lollipops, a deep masculine voice reads “Delicious!” and “Tasty!” while cheerful yet calming […] read more » firstprevious...45678...2030405060...nextlast
Living my childhood through blocks March 3, 2024 — by Amelia Chang I place the final block onto my build, step back, and I’m done. It’s a simple house, made out of dark oak logs and planks and cobblestone, but it was mine. I created it. “Minecraft” has always been that game for me. The one I would play on weekends for hours, leaving my homework sitting […] read more » ‘Candy Crush’: simple nostalgia and comfort in one app March 3, 2024 — by Isabelle Wang Through hectic school days and busy school nights, one consistent routine has stayed constant since 2020: playing “Candy Crush” on my phone as I snuggle in bed before I go to sleep. As I mindlessly swipe at bright yellow gumdrops and blue lollipops, a deep masculine voice reads “Delicious!” and “Tasty!” while cheerful yet calming […] read more » firstprevious...45678...2030405060...nextlast
‘Candy Crush’: simple nostalgia and comfort in one app March 3, 2024 — by Isabelle Wang Through hectic school days and busy school nights, one consistent routine has stayed constant since 2020: playing “Candy Crush” on my phone as I snuggle in bed before I go to sleep. As I mindlessly swipe at bright yellow gumdrops and blue lollipops, a deep masculine voice reads “Delicious!” and “Tasty!” while cheerful yet calming […] read more » firstprevious...45678...2030405060...nextlast